
You can imagine the graph above as being GDP over time, except that Eliezer thinks AI will probably destroy the world, which might be bad for GDP in some sense. The whole process could take between a few hours and a few years, depending on what point you measured from, but it wouldn’t take decades. Once researchers started building human-like AIs, some combination of adding more compute, and the new capabilities provided by the AIs themselves, would quickly catapult AI to unimaginably superintelligent levels. Over the course of a few decades, you’ve invented lots of stuff and the world is changed, but there’s no single moment when “industrialization happened”.Įliezer thought it would be lightning-fast. Each new technology provides another jumping-off point for people to use when inventing other technologies: mechanical gears → steam engine → railroad and so on. Various people invent and improve various technologies over the course of decades or centuries. Robin thought the AI revolution would be a gradual affair, like the Agricultural or Industrial Revolutions. For upgrades, check in the squad builder their status.In 2008, thousands of blog readers - including yours truly, who had discovered the rationality community just a few months before - watched Robin Hanson debate Eliezer Yudkowsky on the future of AI.

Prototype in your squads and test them in combat ! Many of them are fully implemented now. You can integrate new pilots for G-1A, Attack shuttle, VCX-100, TIE Adv. You can now play on the standard map (90cmx90cm), an Epic one (180x90), the trench of the Death star or with an asymetric setup where one squad is limited to a small square zone. XWS3.0 format has been disabled for now (temporary).Īlternatively, you can directly select squads (from version 0.7) from the list of 70+ squads from the community. " to add the squad to the list of squads. Use the autocompletion, with TAB / shift+TAB keys for cycling through possible completions. Simply click on the image/dial to switch.Īlternatively, you can directly type your squad composition, or modify an existing one, in the text areas. You can either see for each unit/pilot the ship image, as used in the combat simulator, with its shields/hull/agility or the dial of its maneuvers. All pilots have now their own picture (© FFG). New pilots, including the Inquisitor, VCX-100 pilots, Assault Shuttle pilots, G-1A pilots. Pilot characteristics are available within just a few mouse moves (or with a few clicks for an ipad). For a given ship, all pilots are listed with their cost, skill and elite slot (if any). The new version of Squadron Benchmark, v0.7.4 is out and integrates new units, a new squad builder and many bug corrections.Īll units of a faction can be browsed quickly, comparing their statistics.

The app automatically handles all rules and pilot abilities. This is a single player app, a (simple) AI can play one or both squads. All in all, it takes less then 10min to play a combat. The idea is to quickly test some ideas, check some combos and train in maneuvering units.

For those who do not know Squadron Benchmark, this is a web app you can play on a computer or a pad, where you design your squad and then simulate a combat, for training or testing your new squad.
